1956 Sensorama – 3D visuals, vibration, stereo sound, wind, smell
1961 Headsight System – head mounted display (HMD) + remote video camera
1965 Ultimate display – strereoscopic HMD
1972 General Eletric develops the first computerizet flight simulator
1977 Firts documented Sayre Glove – gesture recognition
1979 The military starts experimenting width simulation headset
1980 The first virtual interactive map
1987 “Virtual Cockpit” – British Aerospace
1990 Surge Sense8
1991 W. industries – Virtuality and viewing glasses
1991 Sega VR
1992 The Lawnmower Man – clasic movie
1995 Nintendo releases Virtual Boy
1997 Device that makes it possible to experiment real motion in a cabina
1999 The Matrix – movie
2003 Creation of teh famous 3D virtual world Second life
2004 Google buys Earth-view
2005 Launch of Nintendo Wii
2012 Oculus Rift, a VR device
2014 Sony project Morpheus VR headset (prototype)
2014 Vienna University of Technology Virtualizer
2014 Samsung – Gear VR headset
2015 Virtuix Omni Accessories
2015 Windows – Microsoft – AR headset Hololens
2016 HTC VIVE
2017 OctopusEngine – low cost VR 😉
1956 – Sensorama
The idea for virtual reality began in the 1950’s with a man named Morton H. Eilig. Eilig has been known as the “Father of Virtual reality”. He used his knowledge and cinematography experience to develop the Sensorama in 1957. The Sensorama is a machine that simulates reality by using 3-D motion picture with smell, stereo sound, vibrations of the seat, and wind in the hair to create the illusion. A Sensorama 3D motion camera was used to take panoramic photos to use inside the Sensorama machine.
Ivan Sutherland – Ultimate Display
The first piece of a wearable display is what inspired almost all Virtual Reality headgear. Ivan Sutherland, a computer scientist, invented what he called the Ultimate Display in 1965. The Ultimate Display created augmented reality, instead of virtual reality. Unlike virtual reality which creates entirely virtual and artificial world, augmented reality adds Virtual 3-Dimensional figures into the real world. The Ultimate Display was connected to a computer which graphics for the display. This device was the guide for all the developments within the field of virtual reality.
Thomas A. Furness – Flight Simulator
2012 – Oculus Rift